
Bullet Bloom
[FULLSCREEN FOR THE BEST EXPERIENCE]
Bullet hell across four seasonal stages,
each with unique enemy patterns and a powerful boss.
Every season offers its own set of randomly selected attack patterns for each wave,
plus a distinct boss fight.
Difficulty ramps up with every new season you survive.
How to Play
Move with MouseDodge all bullets
Survive each wave
Clear a season to unlock the next
Press ESC to pause
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Disclaimer
AI-generated soundtracks
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A little self-promo
I’m currently working on my Bachelor thesis about Game Feel – how different types of feedback (visual, audio, haptic) affect the player experience.
It would mean a lot if you could play a short prototype and fill out a quick questionnaire afterwards. You can find more details here:
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Updated | 11 days ago |
Published | 19 days ago |
Status | Released |
Platforms | HTML5 |
Author | FKGLR |
Made with | Unity |
Tags | 2D, b1t-jam, Bullet Hell, Mouse only, Pixel Art, Retro, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Awesome bullet hell! I like the crispy sounds and banger OST. Really good feeling of control.
I would add more randomness to the enemies' positions or attacks as there are some 'blind spots' where you can finish the whole level by standing in one place (on the Spring map I stayed in bottom left corner and went through the whole level without moving).
Lots of potential for the future! I would love to see some kind of power ups after completing each level/ set of levels (for example left click to dash a short distance or to 'parry' the bullet if timed correctly. All with a proper cooldown of course).
I don't think I've played a lot of bullet hell games, but this one I enjoyed quite a bit.
I hope to see more updates for Bullet Bloom!
I played the game a bit for now(since I will have to play another game then I need to sleep), and overall it is looking very enjoyable. Really loved your use of the color theme restrictions for this jam---you made a really well polished minimalistic visual layout!!!
I haven't made a bullet hell game specifically so I don't know the restrictions to the code, but here's a bit of thoughts:
-The regular enemies usually attacks in a similar manner. For a small fix, I think reversing the rotation of some enemies & bullets could be interesting.
-From the levels I played, the enemies usually spawn twice from the same layout. I see some differences in the bullets, but it could be interesting to move the enemies ever so slightly/switch up the times when their bullets are shot a bit to add variation between waves.
These are just some of my opinions, as I said, I don't know how hard it is to implement these; however, the game looks amazing and is really enjoyable!
Thank you very much for your feedback, i implemented a little bit of variety now in my latest updaet :) That will be my last update now since i wont have time to work on the game more. I really appreciate it!