
IKKOKYŪ
呼吸
Ikkokyu (呼吸) means one breath, the instant that decides a duel. This game is built around that single moment.
Offering
The theme is interpreted as offering an opening by lowering your guard to bait the enemy into striking.
Controls
Hold ANY KEY to offer an opening
Release to strike
Inspired by the standoffs and minimalistic beauty of Ghost of Tsushima.
Disclaimer
This game uses AI-generated music.
Credits
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Blue Noise |
| Made with | Unity |
| Tags | b1tjam |



Comments
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Amazing style and good amount of challenge/tension here. I do wish there was more depth to each of the fights—more back/forth within a single fight or more complicated tells/fake outs to add more gameplay variety. Nice work!
Thanks a lot for the kind words!
I’m actually planning a kind of spiritual successor in my head right now, since I had a lot of fun with this project.
I want to keep experimenting with this type of game, this atmosphere, and this setting, and see how far I can push it.
I just don’t know when or if I’ll ever release it, since I have a lot going on right now.
Nice, the art really reminds me of mysterious murasame castle.
Absolutely beautiful to look at! I also really love how this is effectively a game about who loses their nerves first, really unique mechanic! Execution feels tight, too!
i really like it!!
I live this.. brilliam