Amazing style and good amount of challenge/tension here. I do wish there was more depth to each of the fights—more back/forth within a single fight or more complicated tells/fake outs to add more gameplay variety. Nice work!
Thanks a lot for the kind words! I’m actually planning a kind of spiritual successor in my head right now, since I had a lot of fun with this project. I want to keep experimenting with this type of game, this atmosphere, and this setting, and see how far I can push it. I just don’t know when or if I’ll ever release it, since I have a lot going on right now.
Absolutely beautiful to look at! I also really love how this is effectively a game about who loses their nerves first, really unique mechanic! Execution feels tight, too!
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Amazing style and good amount of challenge/tension here. I do wish there was more depth to each of the fights—more back/forth within a single fight or more complicated tells/fake outs to add more gameplay variety. Nice work!
Thanks a lot for the kind words!
I’m actually planning a kind of spiritual successor in my head right now, since I had a lot of fun with this project.
I want to keep experimenting with this type of game, this atmosphere, and this setting, and see how far I can push it.
I just don’t know when or if I’ll ever release it, since I have a lot going on right now.
Nice, the art really reminds me of mysterious murasame castle.
Absolutely beautiful to look at! I also really love how this is effectively a game about who loses their nerves first, really unique mechanic! Execution feels tight, too!
i really like it!!
I live this.. brilliam